For the final version of my game I settled on a monopoly theme. The player controls the snake to collect all of the monopoly money while avoiding economic woes such as foreclosures, falling stock market and the Occupy Wall Street movement. I chose the Monopoly theme after seeing Monopoly graffiti art by the artist Alec. Monopoly is a symbol of money and being wealthy and that fit with the concept of my game. I also found a picture of the Monopoly guy running with the words "Take The Money And Run" and placed that in the middle of my game. I also added Rem's hat to the snake to incorporate the rest of the game and the dream concept.
Tuesday, April 17, 2012
Tuesday, April 3, 2012
Games for Change
A lot of the games wouldn't work on my computer but I found a kid's game that focuses on economics because my game in gamemaker focuses on economics. It is obviously made to teach young children simple financial tips. The game apparently has ties with Disney and there is a ride at Disney World that has a similar theme to the game. The game's graphics were great and I can see how it would appeal to children through the different activities. I think it is a good thing to focus on and teach children and it does so in an engaging way.
Tuesday, March 27, 2012
Character and Game Ideas
For the game avatar I thought it would be interesting if the character changes to a classic style 8-bit character during the game/dream sequence.
For my level of the game I have the base of the game developed but I have to work on the theme and graphics. I want the snake to eat the dollar signs to gain points and the snake must eat all of the dollar points to win. The player must avoid running into economic woes symbolized by things like foreclosure signs and gas pumps. When a player wins an Occupy Wall Street symbol will overtake the screen.
Tuesday, March 13, 2012
GameMaker- Snake
I started making a my own version of the classic Snake game. I need to work some things out. I want the snake to eat the objects, and have more objects to avoid. I haven't decided on a theme yet, but I definitely want to change the objects and change the snake graphics.
Tuesday, February 28, 2012
Pulp Fiction- The Diner Scene
This project was really interesting and was harder than I had originally thought. It is pretty amazing to see what goes into making a machinima. It felt like we were filming a real movie. We had to do multiple takes, we had technical problems, we had to find a set, costumes and characters. It was a group effort and it would be hard to film a machinima by yourself. It was interesting setting up shots and working with camera angles. I haven't had a lot of experience filming so it was a good insight into movie making.
Tuesday, February 21, 2012
Machinima Progress
http://www.youtube.com/embed/KqO4--SYOyQ
Filming went well, but there were a few glitches. Props kept disappearing off of the table and we had trouble getting rid of the chat symbol above the male character. The most difficult part this week was adding the waitress. It was hard to find a gesture that worked for pouring coffee.
Filming went well, but there were a few glitches. Props kept disappearing off of the table and we had trouble getting rid of the chat symbol above the male character. The most difficult part this week was adding the waitress. It was hard to find a gesture that worked for pouring coffee.
Tuesday, February 14, 2012
Machinima Progress
Filming went really well last week. We got some good shots, but we couldn't film the wife's part because we only had one microphone working. Earlier this week I helped look for more props for the table.
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